Intro:
Title: LightGuide: Projected Visualizations for Hand Movement Guidance
Reference Information: Collaboration between Microsoft Research and the University of Illinois
Author bios:
Rajinder Sodhi is a PhD student at the University of Illinois that was an intern with Microsoft Research. He works with sensing and display techniques.
Hrvoje Benko is a researcher at Microsoft; one of his projects is the Touch Mouse (similar to the new Apple mouse). He has also worked with spatial augmented reality, multitouch surfaces, and non-flat touch surfaces.
Andrew D. Wilson is a principal researcher at Microsoft that works with multi-touch and gesture-based interfaces as well as depth cameras and the like.
Summary: The authors created a system that tracks users' hand movements and projects motion "hints" onto their hand. A Kinect camera is used to find the user's arm, and the projector is synced to the depth camera to project the appropriate instructions. For example, an instruction to move left may include a left arrow, an illustration of a hand, or a pair of positive and negative colors. The system tracks the user to determine hand positions in real time and ensue that correct instructions are communicated. 3-dimensional instructions are communicated with images with "shadows" to show the correct movement. Two different timing methods were used: one was system-guided (so the instructions were shown at the machine's pace) and one was self-guided (the instructions were shown as the user progressed in the instructions).
Related Works:
Find your way through unknown halls with Guiding Light - Niall Firth
Guiding Light is a smartphone app that uses magnetic sensors to detect where you are in a building and uses a projector to display arrows telling you where to walk. (guidance by projection)
Guiding Light is a smartphone app that uses magnetic sensors to detect where you are in a building and uses a projector to display arrows telling you where to walk. (guidance by projection)
Augmented reality technologies, systems and applications - Carmigniani, Furht, Anisetti, et. al.
A general overview of augmented reality technologies and developments
A general overview of augmented reality technologies and developments
Annotating the Real World - Stephen Ashley
Display systems and registration methods for augmented reality applications - Dongdong Weng, Dewen Chang, Yontian Chang
An overview of a few augmented reality projects involving projecting reconstructions of ruins for tourists and tracking of dancers.
An overview of a few augmented reality projects involving projecting reconstructions of ruins for tourists and tracking of dancers.
Augmented reality needle guidance improves facet joint injection training - Ungi, Yeo, et. al.
A study testing whether an image overlay or laser guidance would help medical trainees in injection training
A study testing whether an image overlay or laser guidance would help medical trainees in injection training
Virtual Interactive Presence and Augmented Reality (VIPAR) for Remote Surgical Assistance - Mahesh Shenai
A system allowing remote surgeon assistance; a viewpiece for the local surgeon displays an overlay of the remote surgeon's actions for guidance.
A system allowing remote surgeon assistance; a viewpiece for the local surgeon displays an overlay of the remote surgeon's actions for guidance.
Suggestions on the applicability of visual instructions with see-through head mounted displays depending on the task
- Miwa Nakanishi
A study investigating for which workers visual instructions would be useful if shown on a see-through head mounted display
A study investigating for which workers visual instructions would be useful if shown on a see-through head mounted display
An accuracy certified augmented reality system for therapy guidance - Stephane Nicolau
Superimposing a liver image on video of a patient to provide therapy accuracy
Superimposing a liver image on video of a patient to provide therapy accuracy
An interactive 3D movement path manipulation method in an augmented reality environment
- Taejin Ha
Using a tangible interface to change the path of a 3D object in augmented reality
According to the related works found, this project is indeed novel; projection guidance is not novel, nor is augmented reality instruction, but this seems like a new implementation and use for the technology.
Evaluation: To evaluate the system, 10 participants were recruited and the accuracy of their movements was measured in 90 trials using both LightGuide and an instructional video. They used a quantitative, objective method to determine accuracy; they measured deviation from the path and the fit to the path using Euclidean distances. Despite slight systemic error (camera location, slight tracking error, etc.), this method delivered fairly accurate results that indicated the effectiveness of the system. They also asked for user feedback, a qualitative subjective evaluation, to determine the users' comfort with the system. The main complaints were not knowing the complete path when following the system. They also preferred self-guidance to system-guidance. Overall, the use of the system slowed down users compared to watching a video and then acting.
Discussion: This is an extraordinary project that could help many people. The authors suggest its use in therapeutic environments in which no instructor is available. Additionally, it could be used as a learning tool for new skills. For lack of a better term, it's really cool. The evaluation was very appropriate, combining empirical data with user opinions.